Last edited 2 months ago

How to monitor the display framerate

Applicable for STM32MP13x lines  STM32MP15x lines    STM32MP23x lines  STM32MP25x lines


1. Basic usage[edit | edit source]

When an animation is running on the display, the related framerate can be monitored from the display driver[1] level thanks to the command:

(while true; do export fps=`cat /sys/kernel/debug/dri/0/state | grep fps -m1 | grep -o '[0-9]\+'`; echo display ${fps}fps; sleep 4; done) &

The display framerate is then periodically output in the user console in "fps" (frames per second):

display 50fps
display 50fps
display 50fps

2. Advanced usage[edit | edit source]

The display can be composed of several layers which can be refreshed independently. Associated framerates can be monitored from the display driver[1] level thanks to the command:

(while true; do cat /sys/kernel/debug/dri/0/state | sed -nE '/user|plane-/p' | sed -e ':a;N;$!ba;s/\n\t//g;s/user_updates=/ /g;s/plane-/display layer/g;' | sed -e 's/^.\{,11\}//g'; sleep 4; done) &

The display layer framerates are then periodically output in the user console in "fps" (frames per second):

display layer0 60fps
display layer1 25fps
display layer2 30fps

3. Tips[edit | edit source]

  • Stop monitoring the display framerate with the command "kill -9 `ps -o ppid= -C sleep`". This command may not work depending on your system configuration (busybox ps features, sh shell configuration...). Alternative method is to use the command "fg" followed by "CTRL+C" in your terminal.
  • Debugfs[2] configuration needs to be enabled in order to be able to monitor the display framerate thanks to the DRM/KMS framework[1] debug directory "/sys/kernel/debug/dri".
  • Adjust the display framerate update period by modifying the "sleep" value (4 seconds in the above examples).
  • Use the dmesg[3] command "dmesg -n8" to mix both user and kernel console outputs.

4. References[edit | edit source]